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Our Story

Sordane is a world where the peculiar properties of the cryptic crystal soralite suffuses society - audacious artificers cunningly contrive all manner of dubious devices. Noble nations vie variously for precarious power on a globe girdled with sky-paths. Our story unfolds against a backdrop of a devastated republic, an ascendant empire and a world teetering on the edge of the abyss – while a doomsday clock ticks down.

Our unlikely heroes find themselves paupers, and petitioning a less than savoury merchant syndicate for work. Their journey takes them across far-flung continents, hunting across the globe for the secrets to a long-forgotten doomsday device. Along with their wits, skills and daring, they abscond with a sky-ship of mighty power and mysterious origins.

Can they avoid the evil empire for long enough to decipher how to deactivate the deadly dwarven doomsday device?

Story Outline

The story of The Lead Zeppelin currently includes:

  1. 📖#Book One - Friends in High Places - in which our heroes undertake a daring heist and earn the favour of a powerful faction.
  2. 📖#Book Two - The Lost Fleet - in which our heroes embark on a perilous voyage to a lost island, and uncover the fate of a mythical fleet.
  3. 📖#Book Three - The Lead Zeppelin - in which our heroes returns to civilisation and races for glory in the Ezdin Jubilee skiff races.
  4. Book 4 - The Swindler's Luck - in which our heroes, beset by shadows, find harbour in the skies.
Kanban

  • Previously Shown
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  • Now Playing
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  • Post Production
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Book One - Friends in High Places

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In which our erstwhile crew travel - under various auspices, principles and causes - to Sh’Reet aboard the dubious merchant ship the Ladies Luck.  Therein they are drawn into a grand heist by a powerful syndicate, and through feats of daring do liberate a maiden from her chamber.

Being the Plot

This follows closely the published module “Friends in High Places” with no major plot deviations.  The plot is outlined in the module but is broadly:

  1. Chapter 1 : Earning a Place in the Sky - in which the PCs are made and offer they cannot refuse.
  2. Chapter 2 : Casing Brightwood - in which the group determines the best approach for the heist.
  3. Chapter 3 : The Stolen Maiden - in which the plan comes together for good or for ill.

Which occurs on or about the autumn month of Harvestfall in the year 3898 PR.

Dramatis Personae

Our Stage is Set

This book is set in Brightwood and its environs in northern Sh’Reet, including:

And Thus we Begin

The adventure begins with the characters aboard one of the Arrodan Syndicates’ algor cruisers, The Ladies Luck, sitting in the operations room. There is a female Tiefling sitting in the room with them, watching them. They are there to try and prove their worth, in hopes of being recruited by the Arrodan Syndicate.

Book Two - The Lost Fleet

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In which our heroes journey to Orhaz to investigate the wild claims by a scholar of an as yet undiscovered jetsteam. In so doing they embark on a perilous voyage to a lost island, and uncover the fate of a mythical fleet.

Being the Plot

This follows closely the published module “Friends in High Places” with no major plot deviations.  The plot is outlined in the module but is broadly:

  1. Chapter 1 : A Commissioned Expedition - in which the PCs are commissioned on a captivating charter for clues to a curiously cursed convoy
  2. Chapter 2 : The Uncharted Island - in which the group learns of a perilous predicament
  3. Chapter 3 : Cadaver Canyon - in which the group faces ferocious fears with fantastic feats of fortitude.

Which occurs on or about the months of late-autumn (Emberleaf) and early winter (Frostbreath) in the year 3898 PR.

Dramatis Personae

Our Stage is Set

This book is set in 🗺️Bordair, including:

And Thus we Begin

The adventure begins with the characters once again aboard ⚓The Ladies Luck - gathered on the top deck receiving instructions from Captain 🚹Elvar. They are told to investigate claims of an as yet undiscovered jetstream near the Cin’Darian city of 🏢Orhaz - which if found would be enormously lucrative for the syndicate. They are to board a merchant ship, ⚓The Doubtless Drake, with the Crystal Maiden under tender, and having uncovered the truth of the new jetstream, meet ⚓The Ladies Luck in 🏢Ezdin in time for the start of the summer skiff racing season (in Sunburst).

Book Three - The Lead Zeppelin

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In which our heroes return at last to civilization, to report their findings to the Arrodan Syndicate, and crew The Crystal Maiden at the Ezdin Jubilee races. Amidst the thunderous roar of the competition, titanic forces collide, sending the city into chaos. Fugitives in a city ablaze our unlikely heroes race against time to find the Lead Zeppelin, a powerful symbol of rebellion. In a world on the brink, will they soar to freedom or become prisoners of destiny?

Being the Plot

This three part act consists of:

  1. Chapter 1 : A Day at the Races - in which the group returns to civilisation and races for glory in the Ezdin Jubilee skiff races
  2. Chapter 2 : Rise of the Empire - in which a dark force rises bent on fanning the flames of a worldwide war!
  3. Chapter 3 : Unexpected Allies  - in which our heroes find help in the unlikeliest of places

Which occurs on or about the turn of summer (Sunburst) in the year 3898 PR.

Dramatis Personae

Our Stage is Set

This book is set in the city of Ezdin, capital and “jewel” of the Cin’Dar republic, including:

And Thus we Begin

The adventure begins with the characters making their entry into the city of Ezdin aboard the Doubtless Drake, with the racing skiff The Crystal Maiden in tow. Within the city they are to make contact with the Arrodan racing team, at their headquarters in the Haggler’s Court district. It's early in the month of Warmsun (June) as summer nears its peak, only a month remains until the beginning of the Ezdin cup, and the city is already beginning to rise with excitement.